![starcraft 2 map editor tutorial starcraft 2 map editor tutorial](https://s2editor-guides.readthedocs.io/New_Tutorials/01_Introduction/resources/002_Getting_to_the_Editor04.png)
search in the Data Editor for an harvester, like an SCV To ensure that more than one miner can harvest at 1 mineralpatch at the same time, we have to edit the gather behaviour on miners. So set it down to 0.5 and its perfectly scaled. due to the vespine geyser is a way bigger model its too big for our char crystal model. This value determines the selection circle. Scroll a little bit down, and find the entry "Selection Radius" - change it from 1.5 to 0.5. In this Tutorial im using the Char Crystal model, because it looks way cooler than the minerals from SC2, and i liked it on my first tests. Select the Rich Vespine Geyser Copy out of the Left window found under Models, search for the "Model" entry on the right, double clik it and browse for your model you want to use. If you would place it now, you would have an vespine geyser, where youre able to mine minerals from.Īll we have to do now, is changeing the model to something, that looks more like minerals.
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Set the Resource State option to "Harvestable" and the Resource Type to "Minerals" - or whatever you want to mine out of it. Raw means, its not harvestable until an building is placed on it, like an refinery. Resource state is initially on "Raw" for the geyser, resource type is vespine - because its an vespine geyser. Scroll down and look for the "(None) - Resource State" and "(None) - Resource Type" values Click on the Renamed geyser, and select the root data option Doubleclick that copied Geyser, and rename it to whatever you want. Duplicate it with all models, behaviours and stuff.
![starcraft 2 map editor tutorial starcraft 2 map editor tutorial](https://s2editor-guides.readthedocs.io/New_Tutorials/03_Trigger_Editor/resources/048_Unit_Selection_Events4.png)
Open your Data Editor and search for the Rich Vespine Geyser. I found an easy way to fix this, and make it like in the old broodwar days - this is used for fasstest maps, but probably also usable for other maps.ĭont ask me why i do things like i do them, thats just the easiest and best working way i found, and i like it. all you get is miners, that weirdly slide around after some time, and lots of lag due to stacked mineral patches. Tests showed that this method just doesnt work in StarCraft2. 50 mineral patches stacked to ensure 50 miners can harvest at the same time. Some of you may know Fasstest maps like they were in broodwar. Serval guys asked me to create an Tutorial for this stuff, so im doing this right now.